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Post by Emilia on Apr 17, 2017 0:18:42 GMT
The main job which we expect of our Guards is that they guard the territory - a pretty simple and common job of theirs. This means that Guards will always be the one to approach any strangers on the domain, or a pack should they be out patrolling. Guards are the ones who keep the pack safe; keeping hostile or diseased strangers away, and informing them of any groups which may pose a threat. They should have the mindset of risking their lives for the pack, putting the pack before themselves. This is one of their most important jobs, something they will first ever learn when joining the branch.
When approaching there are some key things which must be offered; water, food, shelter and medical attention. When you first approach, as you'll be unaware of the strangers intentions unless they make a move first, they should always be offered.
When approaching one must be polite and friendly - being welcoming to fellow travellers and strangers is very important. Good vibes. Should a stranger display aggression? You won't attack unless attacked first. Physically moving an individual who proves to be a threat however, after being asked to leave several times is allowed.
Guards will also be required to train and spar. This will keep their at their greatest level of fitness, and prepare the for things to come. Training will include physical and mental training; including spars, running, training your senses and so on. They will need to be thorough and precise in their work, and work hard to keep the pack safe. They will also go out on patrols, and escort Medics when going herb hunting - or those who generally leave territory with no knowledge of fighting.
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Post by Emilia on Apr 17, 2017 1:05:16 GMT
Sentry SS I >> IV Note: You'll start off as just SS, the first 2-3 tiers are activity tiers, although you can receive your lesson on your second tier. You will be unable to approach when at this rank until you have received your first OOC lesson which gives you an overall run down of the branch, and explains everything you need to know. You will be tested on what you have learnt by being given a scenario or a mock approach. You will be given your first lesson at the rank of II or III. This is the starter rank for all Guards. All those within the Guard branch will start out at a Sentry, where at the rank of 'III' you will get your basic lesson, which explains what we expect of you, and what the rank is about, and how one is expected to act. In this rank you will be expected to approach strangers in a friendly fashion, post reports, as well as spar and train your character. As you rank up, your ability and literacy is expected to increase too. Those of this rank are highly unlikely of being called in to battle, due to their possible lack of experience, or the simple fact they're not of rank - less combat based. Not only do we aim to get the best from your abilities, we want to also help with your literacy; which can help for OOC things (such as school). This rank will then branch off to similar, yet different ranks; one more scout based, the other more Guard based.
From here you can decide to be a Sentinel or an Outrider.
Sentinel SS V >> VIII This is a step up from the rank of a Sentry, and with that means you have greater responsibility. You'll be expected to approach more within the domain, you'll be expected to spar and train more, more specifically on your physical levels, and increase your knowledge in the arts of combat. More combat based than that of a Sentry or Spy, you will have a higher chance of being called in to battle, but this is generally if the number of those within the fighter branch it low. You'll be expected to carry out your daily duties, but to a greater ability. At the rank of VIII, you can begin to train out members! However, this must be with the supervision of one ranked IX or above with - unless given the go ahead by a high ranks/staff member to start training without supervision. . Lessons can be performed both on the site, in-game, or on Skype. Just know, when you hit VIII, we do expect activity and dedication, as you're a role model and a teacher to lower ranks. This rank will branch off again, to either; Sentinel IX or Templar IX. They should start leaving feedback on reports, and offer feedback in-game to the ones participating in training sessions and spars.
From here you can continue on as a Sentinel, or move to a Templar.
Sentinel SS IX >> XII This is another step up, although you remain within the name of a Sentinel. Your duties will remain the same; guarding, sparring, approaching - though you'll be expected to have greater abilities and be more dedicated and active. The literacy which you right with is required to be of a great standard, packed with detail with little mistakes. You ability in combat should also be of a greater standard, and you should become more effective and tactical in your ways. With this rank you have a greater chance of being called in to when the pack happens to battle, this generally being when the pack is running low on fighters. You'll still be expected to accompany those herb hunting, or with little combat knowledge when leaving the territory. You're also expected to teach those lower in the branch, as well as supervise lessons. From here you'll continue to rank up, and you're expected to get better in what you do, or simply continue the great job you're already doing! If seeing fit, you'll be invited to that of the Commander ranks. They should also leave feedback on reports, and offer feedback in-game to both the participants and the host.
Templar ST IX >> XII This rank is indeed branching off from a Sentry, however, where the Sentinel focuses on Guarding the pack, a Templar is more for those of the higher rankings. A Templar will generally focus on the Commanders and above, accompanying them when they travel, usually between packs. Should one of a high rank, who has little to no knowledge in combat, happen to get themselves in to a fight, it is the Templars job to step in for them; sacrificing themselves. They will however be required to still approach, or at least encourage our lower ranked Guards to do so, and they will also be required to spar and participate in training sessions. With this rank you also have a high chance of joining in battles. With this rank you now have the ability to train those in the pack without supervision, sharing your knowledge and wisdom to all. From here you'll continue to rank, and a selected few may even be offered to join the Commander ranks. They should also leave feedback on reports, and offer feedback in-game to both the participants and the host.
OR
Outrider SO V >> VIII This is a step up from the beginner rank, however this one takes a slightly different twist. Also known as a Scout, Outriders will patrol the lands around the pack and beyond, seeking out any groups and observing them over a period of time, reporting back to the high tiers, and informing them of the pack; friend or foe, or any information on them. They'll help keep an eye on any herds, too. They're still required to do approaches whenever they're in territory, and are also required to train and spar with those of the pack. At the rank of VIII, you will be expected to train, with supervision, from those of the rank IX or above- unless given the go ahead by a high ranks/staff member to start training without supervision. They should start leaving feedback on reports, and offer feedback in-game to the ones participating in training sessions and spars.
Outrider SO IX >> XII With this rank you're taking another step up. You will continue with your duties of approaching, sparring and training as a whole, as well as performing your most important thing' patrolling. However, with this you will be required to grow in your detail and go on more lengthy patrols. You'll need to focus more when out patrolling, and return with useful information, patrolling further than you may have before, too. Your abilities in combat should also grow with this. If running low on Fighters, you may be called upon. Furthermore, you now have the ability to train those of a lower rank without supervision, as well as supervising those of the VIII ranks. From here you will continue to rank up, showing us what you have learnt. Over time a select few may be invited to join that of the Commander ranks.They should also leave feedback on reports, and offer feedback in-game to both the participants and the host.
Assassin SA IX >> XII Although the Assassin joins with the Guard branch, it could be classed as its own little sub-rank. Assassins will indeed take on the roles of Guards; patrolling, training, sparring, approaching - however this rank also has its own little twist. Any of the Guard ranks can branch off to this should they want to. However, they will go through a test before able to do so, yep, that's right. When we think you're ready, one of our high ranks will come along with a hostile stranger, which will immediately be a 1v1 fight to the death; keeping the rules in mind. If you pass the test you have the rank, if not your character will most certainly die. Possibly a difficult rank to achieve, however it's all of the Guard ranks combined in to one. As an Assassin, you may be called in to battle, though they're mostly sent out to fetch a possible bounty, or kill one whom the high ranks have sent them out to kill. With that, they can also train and supervise those within the branch. They should also leave feedback on reports, and offer feedback in-game to both the participants and the host.
Commander C I or Commander Commanders are the head of the branch, they're the ones who keep the entire branch in check, and make sure all is running smoothly. They're the ones who will encourage their Guards to do their work, and will help them with anything to need. Said to be role models, they will need to be mature, respectful and fare, as well as having the ability to be authoritative. They will indeed approach if no lower tier Guards are present, they will also host and supervise lessons, and they'll join training sessions and spars to help their fellow Guards. They will regularly check reports and leave feedback, as well as partake in discussions on who they feel is fit for a nice ranking.
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Post by Emilia on Apr 17, 2017 1:41:57 GMT
How to Approach: When seeing a stranger in camp, you should firstly whisper the individual to make sure they're up for an approach, and if they are, either take it to Local or Party chat. You will then need to start, by posting your character doing what they're doing before sensing the stranger, whom they then need to locate and go to. You'll be friendly and welcoming, greeting them, you'll offer your name, your pack and rank.
Example; "Greeting, I am Emilia, Sentinel of the Semya Wolf Pack. Is there anything I can get you; food, water, shelter or medical attention?".
Simple, straight to the point. Should they request either of the offerings, you will give it to them, you can even offer to keep them company and have a chat with them. Though out you'll need to take screenshots, and post the entire approach in your reports. However, if you fade off in to an rp, you can simply offer your character first approaching, to when they offer the said things, what happens after; whether they stick around or leave.
When to Approach: Guards should approach anyone they see within camp. Whether they're canine or feline, or anything else for the matter, they should be approached. If there are no pups are pregnant females in camp, strangers are alright to be wondering around our boarders, but should be approached when anywhere closer - however feel free to approach any and all at our boarders. If there is a pregnant female or pups, then a stranger, no matter where in the territory, should be approached immediately.
Note: Before approaching it's always best the whisper the individual. Why? Because this saves you typing up a whole post for it to just be ignored, but can also prevent one getting annoyed if they simply wanted to relax in the area.
Attitude When Approaching: When approaching strangers in the domain you will be expected to act welcoming and friendly, as to not cause any unwanted drama. You shouldn't present yourself as unfriendly or a threat, even if that is your characters personality, at least make them tolerate such an attitude when approaching. Remain somewhat professional, and do us all proud.
What to Offer: When approaching we offer four key things; - Food - Water - Shelter - Medical Attention Why? We offer this to those who come in to our territory to show that as a whole we're a welcoming, friendly pack who won't just chase anyone out, to show they're welcome in the lands. To help those who have been travelling and need an extra push, or those having difficulty finding their own, or they simply need what we offer. Should they reject the offer? That's totally fine! It's always nice to offer.
Hostile Stranger: If a stranger is hostile, they should always be escorted out of camp. Now, due to the nature in which some hostiles can be, it's advised that those of ranks below V call upon those of a higher rank to assist them. Whether it be another in the Guard branch, or one of the higher tiers. They should be dealt with carefully. As a Semya member you will not attack the stranger first. First you will ask them to leave, a few times preferably, if they fail to cooperate then they can be physically moved if they pose a great threat. However, even when physically moving them you shouldn't try to attack - simply start off with trying to urge and push them out. If however the stranger attacks, you have a right to protect yourself. Get a screenshots of the character info.
Example:
Either take a screenshot, or note down the information. This will allow us to keep an eye out for the stranger, but also the group should they have one, in case the group is a potential threat too. Should they be aggressive or return, a high tier should be called upon to assist and help deal with the stranger.
Pregnant Female and/or Pups: If either are present, then any stranger in the territory are advised to be either escorted to the boards or beyond, or simply ask to leave; always state why you're wanting them to leave, to not come across as rude. Should they fail to cooperate and show no hostility, a Guard is to try getting them to at least move to the boarders, and if they don't a Guard is to remain by and watching them at all times. If one shows hostility, they're to me immediately removed from the territory.
Diseased stranger: Should a strange who happens to have an illness, whether it's life threatening or not, should be observed carefully. Some diseases can be fatal and easily spread, and therefore Guards need to be very careful. If one happens to be ill, it's always best to seek a Medic immediately! The Medic should then be able to determine the illness, and whether or not the stranger needs to be disposed of, or if the Medic is experienced enough, and the stranger wants it, the Medic can help put them to rest. Any with a disease should be sent as far away from camp as possible, and if the disease is serious, members should be kept away from that spot until it's cleaned or the parasites are dealt with. Any who came in to contact should keep away from pack members, especially those pregnant, old, young or injured. Preferably 24 hours to prevent anything spreading. A Medic will determine the severity and whether it's worth taking major precautions or not.
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Post by Emilia on Apr 17, 2017 2:24:26 GMT
How to Patrol: Patrolling is when your character goes out the scout the lands, usually looking for any other groups in lands surrounding their pack. You will be required to roleplay the whole thing out; leaving camp, your adventure, your travels, stumbling across packs, meeting them, finding things out, returning home - pretty much everything. Screenshots should be taken of ever pack you meet, and should be shown in reports to let us know of the packs you have came across. In your screenshot you should include a screenshot of; the group, its bio and preferably the Alpha, Beta or Deltas info, or one whom approaches you.
Example:
None the less, through out your entire approach, from leaving camp up until you return, you will need to take screenshots. Patrols generally take 2 hours minimum, and can last for days if you wish. These screenshots will then need to be uploaded in to your reports for staff to look over.
When to Patrol: As an Outrider it is your job to patrol whenever you can. It can be at day, at night, any time - it's entirely up to you, your character. However, patrols should be frequently carried out, at least 2-3 times a week to keep track of the happenings within the lands, and lands beyond. You'll need to judge when it's suitable to approach; would it be suitable when the pack went to war? Probably not. Unless your character is already away when such things happen. There is
Note: If you want to converse a pack, wait until you're confronted, or whisper a member of the pack, more so a higher ranking member; Alpha, Beta, Delta, etc. or a Guard.
Attitude When Patrolling: Your character will be patrolling, and therefore there's no real way in which they should behave. They're meanies? They love frolicking in daisies? So be it, you do you! However, since you'll be observing packs, you will be required to converse to get to know about them. Therefore, remember you're representing the pack, and should be friendly.
Hostile Group: You'll most likely be alone, and even if you patrol with a group, coming up against a hostile pack you'd most likely be outnumbered, and therefore such situations you should avoid conflict - even if that means fleeing. Now, even if you come across a stranger, conflict should be avoided. Remember, you may not be so close to the territory, and even a minor wound can become infected and fatal if not treated. Think wisely.
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